Name                  := Inert Armor Physics
Group                 := Applied Science
Description           := The application of physics and chemistry to making stronger armor materials.
Maximum Level         := 5
Level Cost            := 60000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Armor
Tech Level Req 1      := 1
Tech Area Req 2       := Chemistry
Tech Level Req 2      := 1

Name                  := Inert Armor Manufacturing
Group                 := Applied Science
Description           := The mass production of armor for space vehicles.
Maximum Level         := 6
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Armor
Tech Level Req 1      := 1
Tech Area Req 2       := Industry
Tech Level Req 2      := 1

Name                  := Inert Armor Engineering
Group                 := Applied Science
Description           := The study of techniques for installation and repair of armor systems.
Maximum Level         := 3
Level Cost            := 40000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Armor
Tech Level Req 1      := 1
Tech Area Req 2       := Construction
Tech Level Req 2      := 1

Name                  := Scattering Armor Engineering
Group                 := Applied Science
Description           := The creation of scattering armor architecture for space vehicles.
Maximum Level         := 3
Level Cost            := 40000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1

Name                  := Scattering Armor Manufacturing
Group                 := Applied Science
Description           := The mass production of scattering armor for space vehicles.
Maximum Level         := 6
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1

Name                  := Refractive Armor Engineering
Group                 := Applied Science
Description           := The creation of refractive armor architecture for space vehicles.
Maximum Level         := 3
Level Cost            := 45000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2

Name                  := Refractive Armor Manufacturing
Group                 := Applied Science
Description           := The mass production of refractive armor for space vehicles.
Maximum Level         := 6
Level Cost            := 22500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2

Name                  := Channeling Armor Engineering
Group                 := Applied Science
Description           := The creation of energy-channeling armor architecture for space vehicles.
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 3

Name                  := Channeling Armor Manufacturing
Group                 := Applied Science
Description           := The mass production of energy-channeling armor for space vehicles.
Maximum Level         := 6
Level Cost            := 25000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 3

Name                  := Conductive Armor Engineering
Group                 := Applied Science
Description           := The creation of conductive armor architecture for space vehicles.
Maximum Level         := 3
Level Cost            := 55000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4

Name                  := Conductive Armor Manufacturing
Group                 := Applied Science
Description           := The mass production of conductive armor for space vehicles.
Maximum Level         := 6
Level Cost            := 27500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4

Name                  := Emissive Armor Engineering
Group                 := Applied Science
Description           := The creation of emissive armor architecture for space vehicles.
Maximum Level         := 3
Level Cost            := 60000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5

Name                  := Emissive Armor Manufacturing
Group                 := Applied Science
Description           := The mass production of emissive armor for space vehicles.
Maximum Level         := 6
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5